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Drinking Games

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Check out these awesome drinking games!!!

BOAT RACE
Have everybody divide up into two even teams. Each team lines up
opposite each other, preferably down a long table, or just sitting on the
ground. Fill each glass full of beer and place in on the table in front of
each player. The players can not touch their glass before they are allowed.
The first players on each team start the game by drinking all of their beer
and setting the glass back on the table. When the glass touches the table
the second person drinks his beer and sets his glass on the table. This
continues until the last beer is gone. The first team to place their last
empty glass on the table wins.

Wins what you may ask? Nothing.
Alternate version: each player has two glasses of beer. The race
goes down the line and returns. That means the turn-around players have
to drink two beers in a row.

BASEBALL
Set up the four shot glasses in a row going away from home base (the
designated shooting spot for the quarter). Each player on the visiting
team takes turns shooting the quarter at the shot glasses. The first
glass represents a single, the second a double, the third a triple, and
the last a home run. Three strikes (misses of all shot glasses) and
you are out. Three outs and the other team is up to bat.
Game follows as regular baseball and runs are scored in the
same way (except that you have to keep track of the runners on base
in your head). Drinking happens in the following manner:
- Fill the shot glasses with beer.
- If a player makes the quarter into a shot glass (gets a hit), he
must drink the contents of the shot glasses behind the one he made.
For example, if he hits a single, he must drink the remaining three
shot glasses full of beer. If he hits a triple, he only has to
drink one. If he gets an out, he must drink all four.
- The opposite team must drink for each run the other team scores.

LIARS DICE
Everyone one sits in a circle with their drink and fills their cup with their six dice (not booze).
Each player rolls their six dice using the cup; the player with the highest score will bet first.

Game Play-

1. Each player shakes their cup and then turns it upside down so that their cup is covering their dice.
The players are allowed to look at the dice they rolled but not at anyone else's dice.

2. The first player then makes a bet; bets are given in the form of a quantity of dice and then a face value.
For example a bet could be three 2s or five 4s. The goal is to make a bet where the total number of dice
with a particular face value among all the players’ dice is equal to or greater than the bet. 1s are
considered wild and players may not bet on the number of 1s at the table.

3. The player to the left of the person who just bet may now raise the bet or challenge:
A) If the player raises the bet then they must make a bet with the number of dice the same and increase
the face value (ie. three 4s to three 5s) or increase the number of dice (ie. three 4s to four 2s). The player
may increase the number of dice or the face value as much as they want (ie. three 4s to five 2s is a valid raise).
Play then continues with the player to the left of the raiser.
B) If the player challenges then all the players lift their cups.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is greater than or
equal to the number bet then bettor wins and the challenger must take three drinks and loses one of their
dice for the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals
their dice and there are three 5s and two 1s at the table, the bettor wins.
If the number of dice at the table with the face value the player bet (remember 1s are wild) is less than the
number bet then the challenger wins and the bettor must take three drinks and loses one of their dice for
the rest of the game. For example four 5s were bet and the bettor is challenged, everyone reveals their dice
and there are two 5s at the table, the challenger wins.
Everyone then re-fills their cup with their remaining dice, shakes their cup and then turns it upside down
so that their cup is covering their dice. Betting begins with the challenger who just one.

4. The game continues until only one player has dice left, they are the winner.

KINGS CUP
Kings Cup Instructions - Kings Kup (R)
Game Set Up:
1. Best if played with 3 + people
2. Place the Signature Kings Kup mug in center of table (Empty) and spread playing cards face down
surrounding the mug (be sure to remove the 2 rule cards for reference).
3. Each player: choose your personal drink of choice and have refills on-hand.
***Now sit down and let the game begin***
Start Your Kings Kup Party:
Choose one person to start the game by simply turning over a card and following the printed rule.
Example: (5 “Up High” = the last person to raise their hand in the group must drink some of their
own beverage). Continue around the table in whichever direction you choose until the game is over.
Don't be fooled, there are a lot of hidden laughs and Krazy rule cards ahead of you in this game!
How the Game Ends:
The name of the game is “Kings” Kup, or "Kings Cup". There are 4 Kings in this deck. When a person
pulls one of the first 3 kings, they must pour some of their personal drink into the Signature Kings
Kup mug in the center of the table. The person who pulls the 4th king must consume the contents of
the Kings Kup mug and the game is over!!!
Now here is a description of the Official & Original Rules of Kings Cup:
- Ace “Social” = Everyone at the table raise your glasses together, cheers each other and take a drink!
- 2 “Two is for you”= This rule means that the person pulling the card is allowed to pass out a total of
2 drinks to anyone @ the table!
- 3 “Three is for me” = The person pulling the card must take 3 drinks!
- 4 “Four is for whores” = Don’t be offended ladies. It is an honor to drink @ the Kings Kup table and
each one of you must take a drink if a 4 is pulled!
- 5 “Five up high” = The last lazy person to raise their hand in the group must drink some of their own
beverage!
- 6 “Six is for dicks” = Guys raise your glasses because you all have to take a drink!
- 7 “Seven is waterfall” = The person who pulled this card controls the waterfall, and chooses the
direction the waterfall will go. The idea is that everyone starts drinking their own beverage @ the
same time. Whoever pulled the 7 is the first person that can stop drinking. No one else @ the table
can stop until the person in front of them has stopped!
- 8 “Eight pick a mate”= Pick any one person @ the table to drink with you. “Cheers partner!”
- 9 “Nine bust a rhyme” = The person who pulls this card starts the rhyme (either choose a single word
or a short phrase for everyone to rhyme with). Play quickly around the table. If someone should
stumble, or fails to rhyme, they must drink!
- 10 “Ten is categories” = The person who pulls this card will choose a category, which everyone must
name an item in that category. (example; types of “car companies” Ford…Chevy…Toyota…BMW…etc.)
Play quickly and be creative, make this one FUN!
- Jack “Make a rule” = If you pull this card, make a rule that everyone must follow for the rest of the
game (example: The “No cussing” rule - means you cannot swear/curse during the entire game, & if
you do you must drink). Check KingsKup.com, click on "Jack & Joker Rules" for more rule ideas!!!
- Queen “Question” = The Idea behind this rule is to NEVER answer a question. When you pull this card,
quickly ask anyone @ the table a question. They must then ask someone else a question instead of
answering yours. If you ANSWER OR PAUSE too long you must drink!
- King “1,2,3 pour, 4 drink” = If you pull one of the first three kings, pour any amount of your beverage
into the Kings Kup mug. If you pull the fourth and final king, the game is over and you must drink the
entire contents of the Kings Kup mug…Congratulations You are the WINNER of Kings Kup!
- Joker “Get Wild” = The Best Rule in Kings Kup is “Make a Rule”. Well…we have taken it a step further
and ask that you think outside the box. Get wild, get crazy, this is your chance to make this game your
very own. Turn a rule into a fantasy! Be Creative! This is the Original “Kings” Drinking Game at its
very best!

Quaters

QUARTERS
All players sit around a table, or similarly hard surface, and, in
turn, try to bounce the quarter off the table into the juice glass.
If successful, the player tells any other player to have a drink, as well
as receiving another turn. If the player fails, play passes to the
next in the circle.
If the player is fortunate enough to make three bounces in a row,
this player may make a rule. Anything goes. Some favorites are:
"Can't say drink, drank, or drunk."
"Can't point with your fingers."
"No proper names."
"Have a drink before each attempted bounce."
etc. (be creative)
If any rule is broken during the course of play, the violator subsequently
"consumes some beverage."
Early days variations:
The glass that you bounce into also contains the beer to drink.
The trick is to then drink the beer without swallowing the quarter.
If the player bounces and hits the rim of the glass, without
the quarter going in, s/he receives another free attempt.
If the player misses, and feels confident enough, s/he may
"chance" for another attempt. If the player makes the chance attempt,
things proceed as if it were a normal turn. However, if the chance attempt
fails, that player must drink the beer.
Following a failed "chance" attempt, the player may wish to
attempt a "kill." if the attempt is successful, play continues as normal,
but if the attempt fails, the player must drink a full glass/can/bottle
of beer non-stop.

 

 

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